Delve through miles of The Depths while learning new abilities for your class and finding magical treasures! 

Choose from Magician, Scoundrel, or Knight as you spend the rest of your life seeing how far you can go and what monsters and sights you can discover and what experiences you can gain.



Gameplay*
(*probably important to read)

As you "Delve" through each mile of The Depths you will encounter Monsters, People, and Landscapes. 

Some encounters, if you fail them, will leave you increasingly fatigued. You must "Rest" to recover your strength. 

If you do not rest before being fatigued four times you will die and your character will be lost to The Depths. 

Resting also identifies items and automatically redeems your gathered experience to learn new abilities at your class tier level. If you receive an item it will yield no bonus until you rest and identify the item.

As you delve deeper and deeper you will encounter more difficult challenges. Your Age, Total Bonus, and Fatigue Status determine your chance of success in all encounters. Occasionally you will find higher or lower level encounters outside what you would normally see at your depth which can yield powerful items or massive amounts of experience.

Both "Rest" and "Delve" will age your character one year as they traverse the undereath. At age 100 your character will automatically die of old age! Spend your time wisely and see how far you can push into the earth.

Happy travels.


CREDITS
Created in Unity

Music created by myself using Bosca Ceoil:
https://boscaceoil.net/

Sprites modified from open source Dungeon Crawl Stone Soup tilesets:
https://opengameart.org/content/dungeon-crawl-32x32-tiles

Background from Stealthix:
https://stealthix.itch.io/various-backgrounds

Font is Alagard modified with TextMeshPro package in Unity:
https://www.dafont.com/alagard.font

Sound effects are generated through sfxr:
https://www.drpetter.se/project_sfxr.html

Comments

Log in with itch.io to leave a comment.

W game (the ending feels a bit anticlimactic, kinda like a final boss scene without the final boss) 

Thanks for playing the game and taking time to comment. As you delve deeper, most monsters you find will be stronger and stranger, but I agree the game should emphasize the "end game" more to make the end feel more impactful. Appreciate your time and feedback!

(1 edit)

I absolutely love the exhaustion mechanic.  I think it would be neat to put some sort of "accomplishment" page on the "You died" screen.  You got x % of of the items.  Or something.

I enjoyed this.

Thanlksso much for playing the game, it means a lot that you enjoyed it enough to comment. An accomplishment page would be a good idea, but I was hoping to keep the scope smaller on this project. Thanks again for playing!